Essentials
core.h
A convenience include for everyday Catalyst programs, with short scalar and vector type names.
#include <mc/core.h>Imports both std and mc into the including translation unit. Include individual headers when that broad namespace import is undesirable.
Names such as i4, u8, and f8 express their size in bytes. Packed-vector aliases add the lane count, as in f4x3.
Jump to a declaration · 79
b1
b1x16
b1x2
b1x3
b1x4
b1x8
c1
f2
f2x16
f2x2
f2x3
f2x4
f2x8
f4
f4x16
f4x2
f4x3
f4x4
f4x8
f8
f8x16
f8x2
f8x3
f8x4
f8x8
i1
i1x16
i1x2
i1x3
i1x4
i1x8
i2
i2x16
i2x2
i2x3
i2x4
i2x8
i4
i4x16
i4x2
i4x3
i4x4
i4x8
i8
i8x16
i8x2
i8x3
i8x4
i8x8
l8
s8
Strings
StringSet
u1
u1x16
u1x2
u1x3
u1x4
u1x8
u2
u2x16
u2x2
u2x3
u2x4
u2x8
u4
u4x16
u4x2
u4x3
u4x4
u4x8
u8
u8x16
u8x2
u8x3
u8x4
u8x8
uc1
ul8
Free functions & types
Types, constants & data
using i8 = int64_t;
using u8 = uint64_t;
using i4 = int32_t;
using u4 = uint32_t;
using i2 = int16_t;
using u2 = uint16_t;
using i1 = int8_t;
using u1 = uint8_t;
using f8 = double;
using f4 = float;
using f2 = half;
using s8 = size_t;
using l8 = long;
using ul8 = unsigned long;
using c1 = char;
using uc1 = unsigned char;
using b1 = bool;
using b1x2 = CPVector<b1, 2>;
using b1x3 = CPVector<b1, 3>;
using b1x4 = CPVector<b1, 4>;
using b1x8 = CPVector<b1, 8>;
using b1x16 = CPVector<b1, 16>;
using u1x2 = CPVector<u1, 2>;
using u1x3 = CPVector<u1, 3>;
using u1x4 = CPVector<u1, 4>;
using u1x8 = CPVector<u1, 8>;
using u1x16 = CPVector<u1, 16>;
using i1x2 = CPVector<i1, 2>;
using i1x3 = CPVector<i1, 3>;
using i1x4 = CPVector<i1, 4>;
using i1x8 = CPVector<i1, 8>;
using i1x16 = CPVector<i1, 16>;
using u2x2 = CPVector<u2, 2>;
using u2x3 = CPVector<u2, 3>;
using u2x4 = CPVector<u2, 4>;
using u2x8 = CPVector<u2, 8>;
using u2x16 = CPVector<u2, 16>;
using i2x2 = CPVector<i2, 2>;
using i2x3 = CPVector<i2, 3>;
using i2x4 = CPVector<i2, 4>;
using i2x8 = CPVector<i2, 8>;
using i2x16 = CPVector<i2, 16>;
using u4x2 = CPVector<u4, 2>;
using u4x3 = CPVector<u4, 3>;
using u4x4 = CPVector<u4, 4>;
using u4x8 = CPVector<u4, 8>;
using u4x16 = CPVector<u4, 16>;
using i4x2 = CPVector<i4, 2>;
using i4x3 = CPVector<i4, 3>;
using i4x4 = CPVector<i4, 4>;
using i4x8 = CPVector<i4, 8>;
using i4x16 = CPVector<i4, 16>;
using u8x2 = CPVector<u8, 2>;
using u8x3 = CPVector<u8, 3>;
using u8x4 = CPVector<u8, 4>;
using u8x8 = CPVector<u8, 8>;
using u8x16 = CPVector<u8, 16>;
using i8x2 = CPVector<i8, 2>;
using i8x3 = CPVector<i8, 3>;
using i8x4 = CPVector<i8, 4>;
using i8x8 = CPVector<i8, 8>;
using i8x16 = CPVector<i8, 16>;
using f2x2 = CPVector<f2, 2>;
using f2x3 = CPVector<f2, 3>;
using f2x4 = CPVector<f2, 4>;
using f2x8 = CPVector<f2, 8>;
using f2x16 = CPVector<f2, 16>;
using f4x2 = CPVector<f4, 2>;
using f4x3 = CPVector<f4, 3>;
using f4x4 = CPVector<f4, 4>;
using f4x8 = CPVector<f4, 8>;
using f4x16 = CPVector<f4, 16>;
using f8x2 = CPVector<f8, 2>;
using f8x3 = CPVector<f8, 3>;
using f8x4 = CPVector<f8, 4>;
using f8x8 = CPVector<f8, 8>;
using f8x16 = CPVector<f8, 16>;